Xinyi Liu


Jan.6.2001

Email:coralineey@gmail.com



I am passionate and interested in the game design industry. During my time at school, I have tried to make games in many different styles, including 2D and 3D. I mainly want to focus on the scene design of the game. Including but not limited to the game style planning and scene editing. This aspect is mainly to make the game screen more attractive. I insist that good pictures can make the game design better reflect the game content. So I will learn and try to use a variety of different styles to present the game effects and game content.




CareerGoal

I will graduate from RMIT in July 2025 with a master's degree. I am very passionate about game planning, game level design, 3D models, game scenes, game UI and UX. I have learning experience in game planning and early concepts, model making, scene construction, project communication and reporting, and I am capable and willing to participate in a wide range of work.

My primary goal is to be a game designer, focusing on game planning or game visuals. My interest is to be a visual designer, focusing on art design. Like 3D scene rendering.



Education

RMIT
Bachelor of Design(Game)
2020.3---2023.12
                                                                        

Main courses: Digital Design, Unity Studio, 3D Art Workshop, Writing for Video Games, Game Culture and Research, Game Principles, 3D Character and Prop Models, UI Illustrations, Game Sound Effects, Applied Communication Design, Drawing and Production Technology, Game Studio

RMIT
Master of Animation,Game and interaction
2024.3---2025.8
                                          



Professional
Skill

Engine:Unity,Unreal5,GameMakerStudio

3D software:Maya,Blender,Zbrush,C4D

Graphics:Photoshop,Adobe Illustrator,AfterEffects,Procreate

Daily office software:OfficeWork,Flowchart,Twine

Interactive software:Touch Designer

I have developed small games and interactions using Unity, Unreal and Game Maker Studio game engines; used Adobe illustrator and Photoshops to create game UIs; learned to use Blender, Maya and Zbrush to create 3D models and bone bindings, and used AfterEffect to create animations and special effects; I have studied and researched early game planning, game concepts, game art, game mechanisms and game case analysis.


Soft
Skill

Photography, video editing, animation, dynamic poster production, sound effects, visual
interaction